Unbound Towers press kit

Last updated 28 October 2026, for version 0.1.14 (alpha).

Description

Short: A roguelite tower defense game. Every tower rolls its own stats and traits, every boss drops a reward, and you choose the road ahead. Survive 30 waves, push into endless mode, and climb the global leaderboards.

Build towers along the road and hold off 30 waves of tanks and bosses. Every tower you build rolls random stats and up to three traits, like crits, chain lightning, burning, splash or bloodthirst. Reroll what you don't like and lock what you want to keep. Towers gain experience from kills and pick a boost at every level.

Every five waves a boss rolls in. The Golden Tank hides behind a shield, the Huge Tank calls in reinforcements, and the Dreadnought's armour breaks off in stages at wave 30. Beat one to pick a reward: a perk, a new tower, money, rerolls or repairs. Then choose the road ahead: a normal stretch, harder elite waves with better rewards, a shop, a rest stop or a random event.

Each of the three maps plays by its own rule, and barricaded roads open as the acts go on. Every run is scored for the leaderboards, with seed codes to replay a run, ten threat levels and a weekly challenge that gives everyone the same map, seed and twists.

Features

  • Rolled towers: random stats and up to three traits, with rerolls and stat locks
  • Five towers with a job each: guns, homing missiles, frost, snipers and mortars
  • Three bosses, the last one at wave 30, then endless mode
  • A route to choose after every boss: normal, elite, shop, rest or event
  • Three maps with their own rules, and roads that open between acts
  • Global leaderboards per map, a weekly challenge, seed codes and ten threat levels
  • Mouse, rebindable keys or a controller, 1:1 on the Steam Deck

Trailer

Screenshots

Click one for the full size. Free to use in coverage of the game.

  • A mid-game fight on the Meadow: towers along a winding road and a column of tanks
  • Act 3 on the Snowfield, with both of its barricaded roads open
  • An Epic sniper tower's panel with its rolled stats, traits and lock buttons
  • The Dreadnought, the final boss, at wave 30
  • The Golden Tank behind its shield
  • The New Run screen: three maps with their rules, the threat level and a seed field
  • Picking a reward after a boss
  • Choosing the route for the next five waves
  • A late wave on the Dunes with the Huge Tank and its escort
  • The main menu with this week's challenge

Logos and key art

  • Unbound Towers logo, transparent, 1192x424
  • Unbound Towers logo, small, 596x212
  • Unbound Towers icon, 64x64
  • Header capsule, 920x430
  • Main capsule, 1232x706
  • Key art, 3840x1240
  • Vertical capsule, 748x896
  • Library capsule, 600x900

About the developer

Unbound Towers is made by Ivan Stojanov, an independent developer. More work at .